Multiplication Mission
Clear an asteroid field by solving multiplication facts in the existing five-minute space mission.
Launch multiplication →Three different games. Three different skills. Choose multiplication facts, integer operations, or equivalent fractions, decimals, and percents.
Clear an asteroid field by solving multiplication facts in the existing five-minute space mission.
Launch multiplication →Deliver a rover to the correct number-line position. Practice adding and subtracting positive and negative integers.
Play Integer Rover ↓A memory game with a math twist: match fractions, decimals, and percents that represent the same value.
Play Equivalent Match ↓Pilot a rover across Planet Aster. Solve signed-number calculations to make 10 deliveries, collect points, and build a delivery streak.
I can add and subtract integers to locate a destination on a number line.
I choose the correct landing position and explain the direction and distance of each move.
How to play: Complete 10 deliveries. Read the expression, then choose a landing position. If you miss, use the feedback and try the same problem again.
Model: −3 − (−5) = 2. Start at −3. Subtracting −5 means move 5 units right, so you land at 2.
Explain your thinking: “I started at ___ and moved ___ units ___ because ___.”
A space station has lost power. Reveal the energy cards and connect equivalent values to recharge all six cells.
I can connect fractions, decimals, and percents that have the same value.
I find all six matching pairs and explain at least one match using hundredths or division.
How to play: Reveal two cards. Equal values stay face up. Different values show a worked equivalence; select “Keep looking” to turn them back over. Find all six pairs in as few turns as you can.
Model: 3/4 = 75/100 = 0.75 = 75%. Each is three quarters of one whole. They look different but represent the same amount.
Each equivalent pair charges one energy cell.
Explain your thinking: “These match because ___ out of 100 is the same as ___ percent.”
The two new games run in your browser without collecting names or sending results. Use the feedback to choose what to practice next.
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